Courses
ANIM 100 - Digital Paint and Ink
3 Units (Degree Applicable)
Illustration skills used in digital animation and game production. Focuses on digital illustration tools, including painting and drawing using vector and bitmap for animation environments.
ANIM 101A - Drawing - Gesture and Figure
3 Units (Degree Applicable, CSU)
Contemporary and traditional approaches to sketching the human figure using drawing techniques for rapid visualization. Emphasizes and develops perceptual and technical skills for capturing basic visual mechanics of motion and gesture.
A Figure Sketch
A Figure Sketch 1
A Figure Sketch 2
A Figure Sketch 3
A Figure Sketch 4
A Figure Sketch 5
A Figure Sketch 6
A Figure Sketch 7
A Figure Sketch 8
A Figure Sketch 9
A Figure Sketch 10
A Figure Sketch 11
A Figure Sketch 12
A Figure Sketch 13
A Figure Sketch 14
A Figure Sketch 15
A Figure Sketch 16
A Figure Sketch 17
A Figure Sketch 18
A Figure Sketch 19
A Figure Sketch 20
A Figure Sketch 21
A Figure Sketch 22
A Figure Sketch 23
A Figure Sketch 24
A Figure Sketch 25
A Figure Sketch 26
A Figure Sketch 30
A Figure Sketch 31
A Figure Sketch 32
A Figure Sketch 33
A Figure Sketch 34
A Figure Sketch 35
A Figure Sketch 36
A Figure Sketch 37
A Figure Sketch 38
ANIM 101B - Figure Gesture - Design
3 Units (Degree Applicable)
Prerequisite: ANIM 101A
Contemporary and traditional approaches to sketching the human figure using drawing
techniques for rapid visualization. Emphasizes and develops elements of design for
the purposes of visual communication and storytelling.
ANIM 101C - Figure Gesture Expressive Design
3 Units (Degree Applicable)
Prerequisite: ANIM 101A
Contemporary and traditional approaches to sketching the human figure using drawing
techniques for rapid visualization. Emphasizes and develops personal interpretation,
individual expression, and media exploration.
ANIM 104 - Drawing Fundamentals
3 Units (Degree Applicable, CSU)
Creative expression through the use of drawing media and techniques. Emphasis is placed on use of construction, light logic, atmospheric and linear perspective, and gesture directed toward animation. Includes basic drawing skills and methods of achieving compositional integrity through objective analysis and synthesis. May require off-campus assignments.
ANIM 107 - Figure in Motion
3 Units (Degree Applicable)
Prerequisite: ANIM 101A or ARTD 17A
Drawing human figures in motion. Anatomical landmarks, proportion, light and shadow,
line composition, figure-ground relationship, the interaction of form and content,
and the expressive potential of the human figure will be explored.
ANIM 108 - Principles of Animation
3 Units (Degree Applicable, CSU)
Principles of drawing for traditional animation concentrating on the mechanics of movement, timing, and emotion for the creation of expressive line drawings.
ANIM 109 - Advanced Principles of Animation
3 Units (Degree Applicable)
Prerequisite: ANIM 108
Advanced principles of animation including mechanics of motion, weighted movement,
lip sync and expression applied to story, staging, and character development. Focus
will be on the animated film process from script to storyboards, timing sheets, key
posing, inbetweening and clean-up through the completion of a final animation.
ANIM 111A - Animal Drawing
1.5 Units (Degree Applicable)
Prerequisite: ARTD 15A or ANIM 104
Explores traditional and contemporary approaches to sketching and drawing animals.
Gesture, anatomical structure, proportion, line and action analysis will be explored.
Requires sevearl off-campus field trips.
ANIM 111B - Animal Drawing
1.5 Units (Degree Applicable)
Prerequisite: ANIM 111A
Contemporary and traditional approaches to sketching animals using drawing techniques
for rapid visualization. Emphasizes and develops elements of design for the purposes
of visual communication and storytelling Requires several off-campus field trips.
A bluebird
bear1
bear2
dee1
A ram
A fish
fish2
fis3
BlackCrane
A dinosaur
A camel
A color fish
A Yak
polarbears
A rhino
rhino2
A giraffe
A monkfish
another fish1
deerconcept
deer2
deer2
dino2
skeledeer
A chimp
A hippo
A tiger
ANIM 115 - Storyboarding
3 Units (Degree Applicable, CSU)
Prerequisite: ARTD 15A or ANIM 104
Storyboarding with emphasis on storytelling, cinematography, drawing, and notation
as it relates to the animation industry.
The road to Dorado - 6 panel storyboard sketches - page 1
The road to Dorado - 6 panel storyboard sketches - page 3
KIa's Zolo Big Game commercial - 6 panel storyboard sketches - page 1
KIa's Zolo Big Game commercial - 6 panel storyboard sketches - page 2
KIa's Zolo Big Game commercial - 6 panel storyboard sketches - page 3
Lost storyboard - 8 panel sketches - page 1
Lost storyboard - 7 panel sketches - page 2
16 panel animation
3 Little Pigs - Page 7 of 10 storyboard sketches - page 1
3 Little Pigs - Page 3 of 10 storyboard sketches - page 2
storyboard sketches - page 1
storyboard sketches - page 2
animation cell - single panel 1
animation cell - single panel 2
animation cell - single panel 3
ANIM 116 - Character Development
1.5 Units (Degree Applicable)
Prerequisite: ARTD 15A or ANIM 104
Drawing and development of characters for animation. Observation of details for character
attitude, personality, movement, posing, dialogue, mouth positions, body language,
and consistent drawing techniques for model sheets will be explored.
Yelling
Smirk
Smile 2
Raspberry
Stylin' and Profilin'
Color
Girl Sketch
Girl Sketch 2
Girl Sketch 3
Girl Sketch 4
Girl Sketch 5
Kid Sketch
Chores Sketch
Cinderella Moment
Space Kid
Space Kid Sketch
Looking Sketch
Sketch
Sketch 1
Sketch 2
Sketch 3
Sketch 4
Sketch 5
Sketch 6
Monster (Color)
Monster Lineup
Concept Character 1
Concept Character 2
kickoff
crouch
Sketch 7
Sketch 8
Space Lady
Character Concept 3
ANIM 117 - Animation Background Layout
3 Units (Degree Applicable, CSU)
Prerequisite: ANIM 115 or ARTD 16
Drawing and painting techniques as applied to layout and background design.
ANIM 130 - Introduction to 3D Modeling
3 Units (Degree Applicable, CSU, UC)
Corequisite: ANIM 100 (May have been taken previously)
Introduction to 3D modeling techniques using animation and gaming industry-standard
software.
ANIM 131 - Introduction to Gaming
3 Units (Degree Applicable, CSU, UC)
(May be taken for option of letter grade or Pass/No Pass)
The field of game design including the principles, tools, and strategies for designing
various types of games.
Gameboard
Cover Art
Gameplay 1
Gameplay 2
Gameplay 3
Gameplay 4
Gameplay 5
Gameplay 6
Gameplay 7
Gameplay 8
Concept Art - Skull
Concept Art - Cops
Concept Art - Beefcake
Concept Art - Partyboy
Concept Art - tackle
Game card
Game Card 2
Game Card 3
Game Card 4
Game Card 5
Game Card 6
Game Card 7
Game Card 8
Game Card 9
Game Card 10
Game Board 11
Concept Art 1
Concept Art 2
Game Board 2
Concept Art 3
Character Art 4
Character Art 5
Character Art 6
Character Art 7
Character Art 8
ANIM 132 - Intermediate 3D Modeling
3 Units (Degree Applicable)
Prerequisite: ANIM 130 and ANIM 100
Advisory: ANIM 104
3D modeling and texturing methods used in the film and game industries using Maya
software. Topics covered include UV unwrapping, Photoshop texture painting, and organic
modeling techniques.
ANIM 136 - Animation Environment and Level Design
3 Units (Degree Applicable)
Prerequisite: ANIM 130 and ANIM 132
3D digital environment including designing, modeling, texturing, and lighting for
computer graphic games, television programs, or films. Includes environment levels
for computer graphic games.
ANIM 137A - Work Experience in New Digital Media
1-3 Units (Degree Applicable)
(May be taken for Pass/No Pass only)
Prerequisite: Compliance with Work Experience regulations as designated in the College
Catalog AND ANIM 132
This course provides college credit and instructional guidance in conjunction with
work experience in areas of New Digital Media at an approved work site related to
a certificate or degree program of study. A minimum of five hours per week of supervised
work (60 non-paid clock hours or 75 paid clock hours per semester) is required for
each one unit of credit. Instructor approval required.
ANIM 141 - 2D Game Level Design
3 Units (Degree Applicable, CSU)
Prerequisite: ANIM 131
Design of game levels based upon storytelling, platform and theme. Includes asset
development of background, user interface, and character art.
I'm a dragon
I'm a fish
GameOver
NiceSprite
I'm a Bar
I'm a background
I'm running
I'm projectiles
I'm a shrine
NrothgarTitle
NorthgarGameplay
thesignage
blockdesigns
GermanFlagLandscape? idk
FoxSprites
GunSprites
Gameplay1
Gamepla2
Titl 3
Title4
Robots1
Background2
bluebotsprite
botsandshrine
FoxTailsTitle
Controlschema
GameOverSprites
ANIM 145 - Advanced 3D Modeling
3 Units (Degree Applicable)
Prerequisite: ANIM 132
3D modeling focusing on creating humanoids, animals, and creatures for Animation and
Gaming industries.
ANIM 146 - Advanced 3-D Animation
3 Units (Degree Applicable)
Prerequisite: ANIM 130
Advisory: ANIM 132
3D character animation principles and procedures used in computer graphics, games,
film, and television. Includes walk, run, and action sequences for rigged characters
using graph editor.
ANIM 148 - Demo Reel
3 Units (Degree Applicable)
Prerequisite: Completion of a minimum of 9 semester units in one of the following
programs: Graphic Design, Illustration, Animation, Web Design, Architectural Design,
Art, Fashion Merchandising, Industrial Design, Interior Design, or Photography.
Production of a demo reel and portfolio representative of interest, strength and skills
for entry into animation fields, professional schools or baccalaureate institutions.
ANIM 149 - 3-D Character Rigging
3 Units (Degree Applicable)
Prerequisite: ANIM 145
The principles, techniques and processes of 3D character rigging. Character Rigging
is the industry technique of setting up controls on a 3D mesh so that it is animatable.
The principles, techniques and processes of 3D character rigging as done primarily
for computer games and movie industry will be explored. Building a set of animatable
character rigs built using forward kinematics, inverse kinematics, constraints, expressions,
blend shapes among other techniques. No prior knowledge of rigging is necessary for
this class.
ANIM 151 - Game Prototype Production
3 Units (Degree Applicable)
Prerequisite: ANIM 131
Creation of game prototypes based upon specific game features and mechanics. Includes
the four main game production cycles of: Designing the game, building the art, technical
production, and marketing of the game.
ANIM 167 - Visual Development
3 Units (Degree Applicable, CSU)
Prerequisite: ARTC 163 or (ANIM 101A AND ARTD 16)
Development of visual concepts and storytelling for entertainment illustration through
use of value, design, color and composition as symbolic tools for communication. Students
cannot receive credit for both ARTC 167 and ANIM 167.
ANIM 172 - Motion Graphics, Compositing and Visual Effects
3 Units (Degree Applicable, CSU)
Prerequisite: ARTC 100 or ANIM 100
Elements of motion graphics and visual effects including design, typography, animation,
compositing, and editing in a production environment (i.e. TV, Film, DVD, or Web).
Focuses on using Adobe After Effects and other industry standard software. ANIM 172 and ARTC 272 cannot both be taken for credit.
A Work in progress
An Object Design
An Object Design 1
An Object Design 2
An Object Design 3
Some Fractal Light Thing?
A Girl on Bed 1
Girl on a Bed 2
Girl on a Bed 3
Girl on a Bed 4
Girl on a Bed 5
Girl on a Bed 6
a Jumping Man
a Mt. SAC Car
Another Jumping Man
A Mt. SACmobile
A Mt. SACmobile 2
A Mt. SACmobile 3
A Mt. SACmobile 4
A Mt. SACmobile 5
A Pizza Proposal
A Taxi Ride
An Intimate Conversation
A Dinner Proposal
The Room Title
Typography
"Fear No More"
"Winning the Race"
"Twilight of the Living Dead" Poster
Breaking news poster
Breaking news poster 2
Breaking news poster 3
Breaking news poster 4
Through Education poster
Care for Turtles poster
Care for Turtles 2 poster
Mind Of
Brilliant
Brilliant Skull
ANIM 175 - Digital Animation
3 Units (Degree Applicable)
Prerequisite: ANIM 100 or ARTC 100
Principles of animation using digital software for multimedia.
ANIM 175 - Digital Animation
3 Units (Degree Applicable)
Prerequisite: ANIM 100 or ARTC 100
Principles of animation using digital software for multimedia.
ARTC 290 - Digital Animation
3 Units (Degree Applicable)
Prerequisite: ANIM 100 or ARTC 100
Principles of animation using digital software for multimedia.
ARTD 15A - Digital Animation
3 Units (Degree Applicable, CSU, UC, C-ID #: ARTS 110)
An entry level course emphasizing creative expression through the use of black and
white drawing media. Emphasis is placed on basic drawing methods and skills, composition,
and exploration of drawing media.
ANIM 175 - Digital Animation
3 Units (Degree Applicable)
Prerequisite: ANIM 100 or ARTC 100
Principles of animation using digital software for multimedia.
Fox
Ripped Dolls (2)
Ripped Dolls (3)
Elf Girl
Elf Girl 2
Elf Girl 3
Cute Monster
Boxing Match 1
Boxing Match 2
Heroine
Desert Trek
Into the Cinema
Intimidating Tree
Bamboo Forest
Adventurer 1
Adventurer 2
Adventurer 3
Adventurer 4
Adventurer 5
Adventurer 6
Adventurer 7
Adventurer 8
Adventurer 9
Adventurer 10
Adventurer 11
Adventurer 12
Adventurer 13
Adventurer14
Adventurer 15
Adventurer 16
Taber's Day Off
Work in Progress
Circle of a Day in the Life
Concept to Life