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Student Learning Outcomes

Discipline: Certificate: Junior Game Designer - Foundation - N0622
Course Name Course Number Objectives
Character Development ANIM 116
  • Develop a cohesive cast of characters.
  • Create five point character turnarounds.
  • Develop and render characters on-model.
  • Create drawings exploring a variety of facial expressions.
  • Render character emotions through body posing.
  • Produce character comparison charts.
  • Outcome/Objective Students will be able to demonstrate a clear understanding of rendering a basic character, of their choice, with consistency.
  • Outcome/Objective Students will be able to create a model sheets for each of their own characters.
Digital Animation ANIM 175
  • Outcome/ Objective Students will be able to create web compatible animation through the proper use and workflow of the Flash interface.
  • Outcome/ Objective Students will be able to create an animated movement for an object using motion tweening and the motion editor.
  • Analyze and evaluate motion graphic projects for content, technique, and design through oral and written critique.
  • Produce motion graphics demonstrating the use of logic and creativity per industry standards.
  • Manage project timelines, layers, and compositions for efficient animation.
  • Use software and techniques common to the motion graphics field.
  • Create original motion graphics that synthesize the principles of animation, design, and cinematography appropriate to the field.
Digital Paint and Ink ANIM 100
  • Export digital content for use in other software programs.
  • Demonstrate the use of digital drawing tools for both bitmap and vector software.
  • Create drawings and paintings using custom brush libraries.
  • Use Bezier paths to digitally ink vector graphic drawings.
  • Synthesize painting and drawing techniques to create stylized artwork.
Drawing - Gesture and Figure ANIM 101A
  • Students will be able to use line to create the illusion of three-dimensional form through use of cross contour and construction.
  • Students will be able to quickly assess and communicate two-dimensionally the proportions of the figure through gesture drawing.
  • Students will be able to quickly assess and communicate two-dimensionally the shape of the figure.
  • Students will be able to quickly assess and communicate two-dimensionally the action of the figure through gesture drawing.
  • MO 5. Execute drawings demonstrating communicative potential of the human figure.
  • MO 4. Create drawings that incorporate drapery and costume.
  • MO 3. Develop quick study drawing skills.
  • MO 2. Create drawings that use human proportions.
  • MO 1. Create drawings that capture gesture.
Drawing Fundamentals ANIM 104
  • Students will develop an understanding of basic drawing terminology that coordinates with the ANIM 104 curriculum.
  • Create original drawings using design and composition concepts.
  • Draw in a variety of technique.
  • Perceive, comprehend, interpret, and invent imagery
  • Students will be able to create illusions of three-dimensional forms using the rules of light logic.
  • Discuss, analyze, and evaluate personal, contemporary and historical art works and their place in visual and commercial arts using art terminology for content, technique, and style in both written and oral critiques.
  • Synthesize the formal art elements and principles with the observed world in varying compositional formats.
  • Utilize original and creative thinking in projects and writings such as the keeping of a visual and/or written journal.
  • Analyze drawings in oral or written critique using design and composition concepts
  • Observe and analyze individual form as seen volumetrically in space and structure that form as part of the whole pictorial composition.
  • Create sketches and finished drawings which demonstrate the capacity to perceive, comprehend and interpret the three-dimensional world using various media and techniques.
  • Sketch or draw complex objects gesturally as basic or modified basic shapes and form to solve complex composition problems
  • Apply visual concepts of format, negative and positive shapes, form, shadow, light, value and basic linear perspective in drawings.
Fundamentals of Graphic Design ARTC 100
  • ARTC 100 students will be able to demonstrate a basic understanding of three important design elements: color, shape, and space.
  • ARTC 100 students will produce composites in Photoshop using effective selection techniques and non-destructive editing.
  • Critique graphic design projects based on learned skills and concepts.
  • Present original graphic design projects, explaining and defending the successful usage of learned skills and concepts.
  • Design original commercial art, combining text and images to successfully communicate messages to a target audience.
  • Create thumbnails, sketches, roughs and comprehensives that effectively communicate creative thinking.
  • Operate effectively within small teams to solve typical graphic design problems.
  • Produce composites effectively using Photoshop selection techniques.
  • Employ appropriate technology (hardware, software, and fabrication tools) to produce graphic design projects.
Introduction to 3-D Modeling ANIM 130
  • Use appropriate tools and techniques to produce polygonal objects of varying complexity (hard-surface based and organic based) that can be used in games and animation media.
  • Create a complete scene from photographic reference using all acquired 3D modeling techniques.
  • Students will be able to refine the ball?s squash and stretch animation with the Graph Editor.
  • Students will be able to animate a bouncing ball in 3D Computer Graphics, using squash and stretch deformers, create movements to convey gravity and weight of a bouncing ball.
  • Critique polygonal modeling projects based on learned skills and concepts.
  • Plan, organize, and execute large scale modeling projects that include over 200 independent objects.
  • Create UV maps and apply simple textures and materials on hard-surface objects.
Introduction to Gaming ANIM 131
  • Students will be able to compare and contrast the following four game types: 1. Shoot-em-ups, 2. First person shooter, 3. Strategy games, 4. Puzzle games
  • The students will be able to use the elements of story by presenting synopses of games utilizing simplicity, consistency, suspense, and fairness.
  • MO1: Demonstrate ability to organize digital assets required for a short game, in a manner that is easy to decipher, and manage.
  • MO2: Demonstrate ability to plan a short game production, and track it through its completion using a simple production planning system.
  • MO3: Demonstrate ability to conceive, design, and create game mechanics for an intended gameplay experience in a computer game.
  • MO6: Demonstrate ability to conceive, design, create art assets, interface with a vendor site, and produce a working board game.
  • MO4: Shows evidence of understanding the need of the game developer to continually communicate with the player.
  • MO5: Shows ability to implement a short game project, including all the aspects of the development: game design, art assets creation, sound design, coding, bug fixing, testing, and create a working build of the game.
Motion Graphics, Compositing and Visual Effects ANIM 172
  • Outcome/ Objective Students will demonstrate the animation principles of 'easing in and out' in motion graphics work.
  • Students will demonstrate the ability to create and composite using an alpha channel.
  • Produce motion graphics demonstrating the use of logic and creativity per industry standards.
  • Analyze and evaluate motion graphic projects for content, technique, and design through oral and written critique.
  • Manage project timelines, layers, and compositions for efficient animation.
  • Use software and techniques common to the motion graphics field.
  • Create original motion graphics that synthesize the principles of animation, design, and cinematography appropriate to the field.
Portfolio ARTC 290
  • Select, organize and create appropriate portfolio pieces based on discipline.
  • Apply principles of composition and design in portfolio creation.
  • Identify and solve specific portfolio problems by applying techniques related to the individual's discipline or art form.
  • Students will be able to build a professional looking digital portfolio targeting a specific audience.
  • Select and organize student's art pieces based on their chosen field.
  • Create a printed and digital portfolio, cover letter and resume.
  • Analyze and evaluate personal portfolio.
Principles of Animation ANIM 108
  • Outcome/Objective Students will be able to render fluid "arc" movements for a falling leaf.
  • Render basic animation movements for characters or objects while applying the mechanics and timing of squash and stretch, key poses, secondary actions, follow through, staging, overlapping action and weight.
  • Create drawings that convey action in terms of movement, emotion, attitude, and expression.
  • Apply action analysis and observations to animated drawings.
  • Draw to present story points or ideas completely and clearly through staging.
  • Apply critical thinking skills to problem solve visual design problems
  • Anim 108 students will be able to successfully execute the "Principles of Animation."
  • Outcome/Objective Students will be able to render fluid "squash and stretch" movements for a bouncing ball.
Storyboarding ANIM 115
  • Assess storyboards for quality control and continuity
  • Outcome/ Objective Students will be able to identify the formal elements of story.
  • Render effective storyboard panels including notation.
  • Sketch key emotions and body language.
  • Outcome/ Objective Students will be able to create storyboards that show continuity between shots.
  • Identify the elements of a story.
  • Analyze a story's potential for animation.
  • Synthesize the theme (premise) of a story.