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Student Learning Outcomes

Discipline: Certificate: Animation - Junior Animator Level II - N0465
Course Name Course Number Objectives
Character Development ANIM 116
  • Outcome/Objective Students will be able to create a model sheets for each of their own characters.
  • Outcome/Objective Students will be able to demonstrate a clear understanding of rendering a basic character, of their choice, with consistency.
  • Develop a cohesive cast of characters.
  • Create five point character turnarounds.
  • Produce character comparison charts.
  • Render character emotions through body posing.
  • Create drawings exploring a variety of facial expressions.
  • Develop and render characters on-model.
Demo-Reel ANIM 148
  • Outcome/Objective Students will be able to identify an area of focus within the 3D animation field.
  • Outcome/Objective Students will create a demo-reel of appropriate artwork based on the research produced in the class.
  • Identify area of focus within animation fields based on interest, skill and strength.
  • Apply principles of composition and animation in objective and subjective analysis of work appropriate for demo reel.
  • Evaluate how animation and images work together in a demo reel as a strategic tool for entering animation fields.
  • Identify and solve demo reel problems by applying animation concepts and techniques.
  • Discuss, analyze and evaluate work with appropriate terminology for content, technique and style.
  • Create demo-reel of appropriate art work, cover letter and resume that will assist in entering animation field or baccalaureate institution.
Digital Animation ANIM 175
  • Outcome/ Objective Students will be able to create an animated movement for an object using motion tweening and the motion editor.
  • Outcome/ Objective Students will be able to create web compatible animation through the proper use and workflow of the Flash interface.
  • Create original motion graphics that synthesize the principles of animation, design, and cinematography appropriate to the field.
  • Use software and techniques common to the motion graphics field.
  • Manage project timelines, layers, and compositions for efficient animation.
  • Produce motion graphics demonstrating the use of logic and creativity per industry standards.
  • Analyze and evaluate motion graphic projects for content, technique, and design through oral and written critique.
Digital Paint and Ink ANIM 100
  • Export digital content for use in other software programs.
  • Demonstrate the use of digital drawing tools for both bitmap and vector software.
  • Create drawings and paintings using custom brush libraries.
  • Use Bezier paths to digitally ink vector graphic drawings.
  • Synthesize painting and drawing techniques to create stylized artwork.
Drawing - Gesture and Figure ANIM 101A
  • MO 5. Execute drawings demonstrating communicative potential of the human figure.
  • MO 1. Create drawings that capture gesture.
  • MO 2. Create drawings that use human proportions.
  • MO 3. Develop quick study drawing skills.
  • MO 4. Create drawings that incorporate drapery and costume.
  • Students will be able to quickly assess and communicate two-dimensionally the action of the figure through gesture drawing.
  • Students will be able to quickly assess and communicate two-dimensionally the shape of the figure.
  • Students will be able to quickly assess and communicate two-dimensionally the proportions of the figure through gesture drawing.
  • Students will be able to use line to create the illusion of three-dimensional form through use of cross contour and construction.
Drawing: Life ARTD 17A
  • Students will be able to quickly assess and communicate two-dimensionally the action of the figure through gesture drawing.
  • Create the illusion of three-dimensional form using various media and techniques based on formal art principles.
  • Work from a general visual shorthand to more specific studies that result in finished art.
  • Develop and use original and creative thinking in drawing the human body.
  • Create drawings of the human body using drawing principles and techniques.
  • Students will be able to quickly assess and communicate accurate proportion of the figure.
  • Students will be able to use line to create the illusion of three-dimensional form through use of cross contour and construction.
  • Students will be able to quickly assess and communicate two-dimensionally the proportions of the figure through gesture drawing.
  • Students will be able to quickly assess and communicate two-dimensionally the shape of the figure.
  • Evaluate and discuss historical and contemporary art/artists through written and oral critiques using appropriate art-specific terminology.
Drawing: Perspective ARTD 16
  • Use perspective in a variety of quick freehand sketches/drawings for visual notes, extended personal studies, and as a basis for planning larger extended works of art.
  • MO 5. Analyze objectively and subjectively historical and contemporary works of visual art for their use of linear and atmospheric perspectives to organize subject, form and compositional elements of drawing and painting.
  • Create original drawings that interpret organic forms using perspective principles and techniques.
  • Create original drawings using rendering techniques including lighting, shade and shadow, and texture.
  • Identify and discuss perspective techniques and drawing terminology in evaluative oral and written discussions, analysis and critiques.
  • Create original drawings that interpret three-dimensional objects and space using perspective principles and techniques.
  • Outcome/Objective Students will be able to create drawings using techniques that demonstrate a clear understanding of atmospheric perspective.
  • Students will be able to demonstrate a clear understanding of the use of depth measuring systems.
  • Outcome/Objective Students will be able to draw 3 dimensional objects in space based on plan and elevation information.
Intermediate 3D Animation ANIM 146
  • Create portfolios.
  • Refine 3D character's walk cycle animation using the graph editor.
  • Create key poses for animation using rigged characters.
  • Apply motion analysis to key framed character animations.
  • Create run cycles with character rigs.
  • Students will be able animate a 3D rigged character, in a walk cycle, using inverse kinematics. 96% of students passed this SLO assessments.
  • Students will be able to refine the character's walk cycle animation using the graph editor. 96% of students passed this SLO assessments.
  • Animate 3D rigged characters in walk cycles using inverse kinematics.
Intermediate 3D Modeling ANIM 132
  • MO4: Demonstrate ability to render a 3D scene following professional methods for maximum realism of the scene.
  • Create and fully texture a low-polygon model for use in a game engine.
  • Students will be able to create a seamless texture map to apply to a 3D surface.
  • MO1: Demonstrate ability to create organic looking 3D objects.
  • MO2: Demonstrate ability to design UV layout, and texture 3D objects.
  • MO3: Demonstrate ability to design an appropriate setup, and light a 3D scene.
  • Students will be able to light a 3D object using three-point lighting.
Introduction to 3-D Modeling ANIM 130
  • Use appropriate tools and techniques to produce polygonal objects of varying complexity (hard-surface based and organic based) that can be used in games and animation media.
  • Students will be able to animate a bouncing ball in 3D Computer Graphics, using squash and stretch deformers, create movements to convey gravity and weight of a bouncing ball.
  • Critique polygonal modeling projects based on learned skills and concepts.
  • Plan, organize, and execute large scale modeling projects that include over 200 independent objects.
  • Create UV maps and apply simple textures and materials on hard-surface objects.
  • Create a complete scene from photographic reference using all acquired 3D modeling techniques.
  • Students will be able to refine the ball?s squash and stretch animation with the Graph Editor.
Motion Graphics, Compositing and Visual Effects ANIM 172
  • Students will demonstrate the ability to create and composite using an alpha channel.
  • Outcome/ Objective Students will demonstrate the animation principles of 'easing in and out' in motion graphics work.
  • Produce motion graphics demonstrating the use of logic and creativity per industry standards.
  • Analyze and evaluate motion graphic projects for content, technique, and design through oral and written critique.
  • Create original motion graphics that synthesize the principles of animation, design, and cinematography appropriate to the field.
  • Use software and techniques common to the motion graphics field.
  • Manage project timelines, layers, and compositions for efficient animation.
Principles of Animation ANIM 108
  • Outcome/Objective Students will be able to render fluid "arc" movements for a falling leaf.
  • Render basic animation movements for characters or objects while applying the mechanics and timing of squash and stretch, key poses, secondary actions, follow through, staging, overlapping action and weight.
  • Create drawings that convey action in terms of movement, emotion, attitude, and expression.
  • Apply action analysis and observations to animated drawings.
  • Draw to present story points or ideas completely and clearly through staging.
  • Apply critical thinking skills to problem solve visual design problems
  • Anim 108 students will be able to successfully execute the "Principles of Animation."
  • Outcome/Objective Students will be able to render fluid "squash and stretch" movements for a bouncing ball.
Storyboarding ANIM 115
  • Assess storyboards for quality control and continuity
  • Outcome/ Objective Students will be able to identify the formal elements of story.
  • Render effective storyboard panels including notation.
  • Sketch key emotions and body language.
  • Outcome/ Objective Students will be able to create storyboards that show continuity between shots.
  • Identify the elements of a story.
  • Analyze a story's potential for animation.
  • Synthesize the theme (premise) of a story.
Work Experience in New Digital Media ANIM 137A
  • Outcome/ Objective Student will understand the expectation and value of teamwork.
  • Outcome/ Objective Students will be able to identify their role as an artist in their chosen field.
  • Outcome/ Objective Students will be able to identify their role as an artist in their chosen field.
  • Outcome/ Objective Student will understand the expectation and value of teamwork.