Character Development |
ANIM 116 |
- Outcome/Objective
Students will be able to demonstrate a clear understanding of rendering a basic character, of their choice, with consistency.
- Outcome/Objective
Students will be able to create a model sheets for each of their own characters.
- Develop and render characters on-model.
- Create drawings exploring a variety of facial expressions.
- Render character emotions through body posing.
- Produce character comparison charts.
- Create five point character turnarounds.
- Develop a cohesive cast of characters.
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Demo-Reel |
ANIM 148 |
- Outcome/Objective
Students will be able to identify an area of focus within the 3D animation field.
- Outcome/Objective
Students will create a demo-reel of appropriate artwork based on the research produced in the class.
- Identify area of focus within animation fields based on interest, skill and strength.
- Apply principles of composition and animation in objective and subjective analysis of work appropriate for demo reel.
- Evaluate how animation and images work together in a demo reel as a strategic tool for entering animation fields.
- Identify and solve demo reel problems by applying animation concepts and techniques.
- Discuss, analyze and evaluate work with appropriate terminology for content, technique and style.
- Create demo-reel of appropriate art work, cover letter and resume that will assist in entering animation field or baccalaureate institution.
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Digital Animation |
ANIM 175 |
- Outcome/ Objective
Students will be able to create web compatible animation through the proper use
and workflow of the Flash interface.
- Outcome/ Objective
Students will be able to create an animated movement for an object using motion
tweening and the motion editor.
- Manage project timelines, layers, and compositions for efficient animation.
- Use software and techniques common to the motion graphics field.
- Create original motion graphics that synthesize the principles of animation, design, and cinematography appropriate to the field.
- Analyze and evaluate motion graphic projects for content, technique, and design through oral and written critique.
- Produce motion graphics demonstrating the use of logic and creativity per industry standards.
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Digital Paint and Ink |
ANIM 100 |
- Demonstrate the use of digital drawing tools for both bitmap and vector software.
- Create drawings and paintings using custom brush libraries.
- Use Bezier paths to digitally ink vector graphic drawings.
- Synthesize painting and drawing techniques to create stylized artwork.
- Export digital content for use in other software programs.
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Drawing - Gesture and Figure |
ANIM 101A |
- Students will be able to quickly assess and communicate two-dimensionally the action of the figure through gesture drawing.
- Students will be able to quickly assess and communicate two-dimensionally the shape of the figure.
- Students will be able to quickly assess and communicate two-dimensionally the proportions of the figure through gesture drawing.
- Students will be able to use line to create the illusion of three-dimensional form through use of cross contour and construction.
- MO 1. Create drawings that capture gesture.
- MO 2. Create drawings that use human proportions.
- MO 3. Develop quick study drawing skills.
- MO 4. Create drawings that incorporate drapery and costume.
- MO 5. Execute drawings demonstrating communicative potential of the human figure.
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Drawing: Life |
ARTD 17A |
- Students will be able to quickly assess and communicate two-dimensionally the action of the figure through gesture drawing.
- Students will be able to quickly assess and communicate two-dimensionally
the shape of the figure.
- Students will be able to quickly assess and communicate two-dimensionally the proportions of the figure through gesture drawing.
- Students will be able to use line to create the illusion of three-dimensional form through use of cross contour and construction.
- Students will be able to quickly assess and communicate accurate proportion of the figure.
- Create drawings of the human body using drawing principles and techniques.
- Develop and use original and creative thinking in drawing the human body.
- Work from a general visual shorthand to more specific studies that result in finished art.
- Create the illusion of three-dimensional form using various media and techniques based on formal art principles.
- Evaluate and discuss historical and contemporary art/artists through written and oral critiques using appropriate art-specific terminology.
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Drawing: Perspective |
ARTD 16 |
- Outcome/Objective
Students will be able to draw 3 dimensional objects in space based on plan and
elevation information.
- Students will be able to demonstrate a clear understanding of the use of depth measuring systems.
- Outcome/Objective
Students will be able to create drawings using techniques that demonstrate a clear
understanding of atmospheric perspective.
- Identify and discuss perspective techniques and drawing terminology in evaluative oral and written discussions, analysis and critiques.
- Create original drawings that interpret three-dimensional objects and space using perspective principles and techniques.
- Create original drawings using rendering techniques including lighting, shade and shadow, and texture.
- Create original drawings that interpret organic forms using perspective principles and techniques.
- MO 5. Analyze objectively and subjectively historical and contemporary works of visual art for their use of linear and atmospheric perspectives to organize subject, form and compositional elements of drawing and painting.
- Use perspective in a variety of quick freehand sketches/drawings for visual notes, extended personal studies, and as a basis for planning larger extended works of art.
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Intermediate 3D Animation |
ANIM 146 |
- Students will be able animate a 3D rigged character, in a walk cycle, using inverse kinematics.
96% of students passed this SLO assessments.
- Students will be able to refine the character's walk cycle animation using the graph editor.
96% of students passed this SLO assessments.
- Animate 3D rigged characters in walk cycles using inverse kinematics.
- Refine 3D character's walk cycle animation using the graph editor.
- Create key poses for animation using rigged characters.
- Apply motion analysis to key framed character animations.
- Create run cycles with character rigs.
- Create portfolios.
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Intermediate 3D Modeling |
ANIM 132 |
- Students will be able to light a 3D object using three-point lighting.
- Students will be able to create a seamless texture map to apply to a 3D surface.
- MO1: Demonstrate ability to create organic looking 3D objects.
- MO2: Demonstrate ability to design UV layout, and texture 3D objects.
- MO3: Demonstrate ability to design an appropriate setup, and light a 3D scene.
- MO4: Demonstrate ability to render a 3D scene following professional methods for maximum realism of the scene.
- Create and fully texture a low-polygon model for use in a game engine.
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Introduction to 3-D Modeling |
ANIM 130 |
- Use appropriate tools and techniques to produce polygonal objects of varying complexity (hard-surface based and organic based) that can be used in games and animation media.
- Create UV maps and apply simple textures and materials on hard-surface objects.
- Plan, organize, and execute large scale modeling projects that include over 200 independent objects.
- Critique polygonal modeling projects based on learned skills and concepts.
- Students will be able to animate a bouncing ball in 3D Computer Graphics, using squash and stretch deformers, create movements to convey gravity and weight of a bouncing ball.
- Students will be able to refine the ball?s squash and stretch animation with the Graph Editor.
- Create a complete scene from photographic reference using all acquired 3D modeling techniques.
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Motion Graphics, Compositing and Visual Effects |
ANIM 172 |
- Outcome/ Objective
Students will demonstrate the animation principles of 'easing in and out' in motion
graphics work.
- Students will demonstrate the ability to create and composite using an alpha
channel.
- Manage project timelines, layers, and compositions for efficient animation.
- Use software and techniques common to the motion graphics field.
- Create original motion graphics that synthesize the principles of animation, design, and cinematography appropriate to the field.
- Analyze and evaluate motion graphic projects for content, technique, and design through oral and written critique.
- Produce motion graphics demonstrating the use of logic and creativity per industry standards.
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Principles of Animation |
ANIM 108 |
- Apply critical thinking skills to problem solve visual design problems
- Anim 108 students will be able to successfully execute the "Principles of Animation."
- Outcome/Objective
Students will be able to render fluid "squash and stretch" movements for a bouncing ball.
- Outcome/Objective
Students will be able to render fluid "arc" movements for a falling leaf.
- Render basic animation movements for characters or objects while applying the mechanics and timing of squash and stretch, key poses, secondary actions, follow through, staging, overlapping action and weight.
- Create drawings that convey action in terms of movement, emotion, attitude, and expression.
- Apply action analysis and observations to animated drawings.
- Draw to present story points or ideas completely and clearly through staging.
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Storyboarding |
ANIM 115 |
- Assess storyboards for quality control and continuity
- Outcome/ Objective
Students will be able to identify the formal elements of story.
- Outcome/ Objective
Students will be able to create storyboards that show continuity between shots.
- Identify the elements of a story.
- Analyze a story's potential for animation.
- Synthesize the theme (premise) of a story.
- Render effective storyboard panels including notation.
- Sketch key emotions and body language.
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Work Experience in New Digital Media |
ANIM 137A |
- Outcome/ Objective
Students will be able to identify their role as an artist in their chosen field.
- Outcome/ Objective
Student will understand the expectation and value of teamwork.
- Outcome/ Objective
Student will understand the expectation and value of teamwork.
- Outcome/ Objective
Students will be able to identify their role as an artist in their chosen field.
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