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Student Learning Outcomes

Discipline: Certificate: Animation - Junior Animator Level II - N0465
Course Name Course Number
Character Development ANIM 116
  • Outcome\/Objective\nStudents will be able to create a model sheets for each of their own characters.
  • Outcome\/Objective\nStudents will be able to demonstrate a clear understanding of rendering a basic character, of their choice, with consistency.
  • Produce character comparison charts.
  • Render character emotions through body posing.
  • Create drawings exploring a variety of facial expressions.
  • Develop and render characters on-model.
  • Develop a cohesive cast of characters.
  • Create five point character turnarounds.
Demo-Reel ANIM 148
  • Outcome\/Objective\nStudents will be able to identify an area of focus within the 3D animation field.\n
  • Outcome\/Objective\nStudents will create a demo-reel of appropriate artwork based on the research produced in the class.\n
  • Identify area of focus within animation fields based on interest, skill and strength.
  • Apply principles of composition and animation in objective and subjective analysis of work appropriate for demo reel.
  • Evaluate how animation and images work together in a demo reel as a strategic tool for entering animation fields.
  • Identify and solve demo reel problems by applying animation concepts and techniques.
  • Discuss, analyze and evaluate work with appropriate terminology for content, technique and style.
  • Create demo-reel of appropriate art work, cover letter and resume that will assist in entering animation field or baccalaureate institution.
Digital Animation ANIM 175
  • Produce motion graphics demonstrating the use of logic and creativity per industry standards.
  • Outcome\/ Objective\nStudents will be able to create an animated movement for an object using motion\ntweening and the motion editor.
  • Outcome\/ Objective\nStudents will be able to create web compatible animation through the proper use\nand workflow of the Flash interface.
  • Analyze and evaluate motion graphic projects for content, technique, and design through oral and written critique.
  • Create original motion graphics that synthesize the principles of animation, design, and cinematography appropriate to the field.
  • Use software and techniques common to the motion graphics field.
  • Manage project timelines, layers, and compositions for efficient animation.
Digital Paint and Ink ANIM 100
  • Synthesize painting and drawing techniques to create stylized artwork.
  • Export digital content for use in other software programs.
  • Demonstrate the use of digital drawing tools for both bitmap and vector software.
  • Create drawings and paintings using custom brush libraries.
  • Use Bezier paths to digitally ink vector graphic drawings.
Drawing - Gesture and Figure ANIM 101A
  • Students will be able to use line to create the illusion of three-dimensional form through use of cross contour and construction.
  • MO 2. Create drawings that use human proportions.
  • MO 3. Develop quick study drawing skills.
  • MO 4. Create drawings that incorporate drapery and costume.
  • MO 5. Execute drawings demonstrating communicative potential of the human figure.
  • MO 1. Create drawings that capture gesture.
Drawing: Life ARTD 17A
  • Students will be able to quickly assess and communicate accurate proportion of the figure.
  • Students will be able to use line to create the illusion of three-dimensional form through use of cross contour and construction.\n
  • Create the illusion of three-dimensional form using various media and techniques based on formal art principles.
  • Work from a general visual shorthand to more specific studies that result in finished art.
  • Develop and use original and creative thinking in drawing the human body.
  • Create drawings of the human body using drawing principles and techniques.
  • Evaluate and discuss historical and contemporary art\/artists through written and oral critiques using appropriate art-specific terminology.
Drawing: Perspective ARTD 16
  • Use perspective in a variety of quick freehand sketches\/drawings for visual notes, extended personal studies, and as a basis for planning larger extended works of art.
  • MO 5. Analyze objectively and subjectively historical and contemporary works of visual art for their use of linear and atmospheric perspectives to organize subject, form and compositional elements of drawing and painting.\t
  • Create original drawings that interpret organic forms using perspective principles and techniques.
  • Create original drawings using rendering techniques including lighting, shade and shadow, and texture.
  • Create original drawings that interpret three-dimensional objects and space using perspective principles and techniques.
  • Identify and discuss perspective techniques and drawing terminology in evaluative oral and written discussions, analysis and critiques.
  • Outcome\/Objective\nStudents will be able to create drawings using techniques that demonstrate a clear\nunderstanding of atmospheric perspective.
Intermediate 3D Animation ANIM 146
  • Present plan of production of a short animation.
  • Set up scenes for animation.
  • Convey the story with thumbnail scenes.
  • Set up scenes for rendering.
  • Animate ambient objects.
Intermediate 3D Modeling ANIM 132
  • Render a scene in passes.
  • Post process rendered images.
  • Create real time materials and textures for 3D models.
  • Unwrap UV on organic models.
  • Set up lighting for animation scenes.
Introduction to 3-D Modeling ANIM 130
  • Develop scenes with over 50 individual 3D objects
  • Design the UV layout of simple polygonal objects
  • Render objects with three point lighting techniques
  • Build organic models that demonstrate proper Edge Flow
  • Build 3D objects with proper topology
Introduction to 3D Animation ANIM 140
  • Use appropriate tools and techniques to produce the walk cycle of a humanoid character that can be used in games and animation media.
  • Critique character animations based on learned skills and concepts.
  • Create thumbnails and sketches that effectively communicate storytelling and narration.
  • Create animation following the classic principles of animation consistent with animation industry standards.
  • Create animation that conveys storytelling using harmony in poses, pauses, and motion that is timed well.
Motion Graphics, Compositing and Visual Effects ANIM 172
  • Produce motion graphics demonstrating the use of logic and creativity per industry standards.
  • Analyze and evaluate motion graphic projects for content, technique, and design through oral and written critique.
  • Outcome\/ Objective\nStudents will demonstrate the animation principles of 'easing in and out' in motion\ngraphics work.
  • Manage project timelines, layers, and compositions for efficient animation.
  • Students will demonstrate the ability to create and composite using an alpha\nchannel.
  • Create original motion graphics that synthesize the principles of animation, design, and cinematography appropriate to the field.
  • Use software and techniques common to the motion graphics field.
Principles of Animation ANIM 108
  • Create drawings that convey action in terms of movement, emotion, attitude, and expression.
  • Anim 108 students will be able to successfully execute the "Principles of Animation."
  • Outcome\/Objective\nStudents will be able to render fluid "squash and stretch" movements for a bouncing ball.
  • Outcome\/Objective\nStudents will be able to render fluid "arc" movements for a falling leaf.
  • Render basic animation movements for characters or objects while applying the mechanics and timing of squash and stretch, key poses, secondary actions, follow through, staging, overlapping action and weight.
  • Apply action analysis and observations to animated drawings.
  • Draw to present story points or ideas completely and clearly through staging.
Storyboarding ANIM 115
  • Outcome\/ Objective\nStudents will be able to identify the formal elements of story.
  • Outcome\/ Objective\nStudents will be able to create storyboards that show continuity between shots.
  • Sketch key emotions and body language.
  • Identify the elements of a story.
  • Analyze a story's potential for animation.
  • Synthesize the theme (premise) of a story.
  • Render effective storyboard panels including notation.
Work Experience in New Digital Media ANIM 137A
  • Outcome\/ Objective\nStudents will be able to identify their role as an artist in their chosen field.\n
  • Outcome\/ Objective\nStudent will understand the expectation and value of teamwork.
  • Outcome\/ Objective\nStudent will understand the expectation and value of teamwork.\n
  • Outcome\/ Objective\nStudents will be able to identify their role as an artist in their chosen field.