Advanced 3-D Modeling |
ANIM 145 |
- Students will be able model a low polygon 3D game character.
85% of students passed this SLO assessment
- Students will be able to texture map a low polygon 3D game character using a UV texture map layout.
85% of students pass this SLO assessment
- Model the human figure from character references using polygon modeling techniques.
- Plan models for animation.
- Create facial setups for animation using blend shape animation.
- Inspect animation models for character set-up.
- Control character movement.
- Identify what characters are expected to do, using locking attributes, expressions and constraints
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Demo-Reel |
ANIM 148 |
- Outcome/Objective
Students will be able to identify an area of focus within the 3D animation field.
- Outcome/Objective
Students will create a demo-reel of appropriate artwork based on the research produced in the class.
- Identify area of focus within animation fields based on interest, skill and strength.
- Apply principles of composition and animation in objective and subjective analysis of work appropriate for demo reel.
- Evaluate how animation and images work together in a demo reel as a strategic tool for entering animation fields.
- Identify and solve demo reel problems by applying animation concepts and techniques.
- Discuss, analyze and evaluate work with appropriate terminology for content, technique and style.
- Create demo-reel of appropriate art work, cover letter and resume that will assist in entering animation field or baccalaureate institution.
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Intermediate 3D Animation |
ANIM 146 |
- Students will be able animate a 3D rigged character, in a walk cycle, using inverse kinematics.
96% of students passed this SLO assessments.
- Students will be able to refine the character's walk cycle animation using the graph editor.
96% of students passed this SLO assessments.
- Animate 3D rigged characters in walk cycles using inverse kinematics.
- Refine 3D character's walk cycle animation using the graph editor.
- Create key poses for animation using rigged characters.
- Apply motion analysis to key framed character animations.
- Create run cycles with character rigs.
- Create portfolios.
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Intermediate 3D Modeling |
ANIM 132 |
- Students will be able to light a 3D object using three-point lighting.
- Students will be able to create a seamless texture map to apply to a 3D surface.
- MO1: Demonstrate ability to create organic looking 3D objects.
- MO2: Demonstrate ability to design UV layout, and texture 3D objects.
- MO3: Demonstrate ability to design an appropriate setup, and light a 3D scene.
- MO4: Demonstrate ability to render a 3D scene following professional methods for maximum realism of the scene.
- Create and fully texture a low-polygon model for use in a game engine.
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Introduction to 3-D Modeling |
ANIM 130 |
- Use appropriate tools and techniques to produce polygonal objects of varying complexity (hard-surface based and organic based) that can be used in games and animation media.
- Create UV maps and apply simple textures and materials on hard-surface objects.
- Plan, organize, and execute large scale modeling projects that include over 200 independent objects.
- Critique polygonal modeling projects based on learned skills and concepts.
- Students will be able to animate a bouncing ball in 3D Computer Graphics, using squash and stretch deformers, create movements to convey gravity and weight of a bouncing ball.
- Students will be able to refine the ball?s squash and stretch animation with the Graph Editor.
- Create a complete scene from photographic reference using all acquired 3D modeling techniques.
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