Menu

Search Program/Discipline

  • Results for SLO Disciplines>

Search Courses

  • Results for SLO Disciplines>

Student Learning Outcomes

Discipline: 3D Animation
Course Name Course Number Objectives
Demo-Reel ANIM 148
  • Outcome/Objective Students will be able to identify an area of focus within the 3D animation field.
  • Outcome/Objective Students will create a demo-reel of appropriate artwork based on the research produced in the class.
  • Identify area of focus within animation fields based on interest, skill and strength.
  • Apply principles of composition and animation in objective and subjective analysis of work appropriate for demo reel.
  • Evaluate how animation and images work together in a demo reel as a strategic tool for entering animation fields.
  • Identify and solve demo reel problems by applying animation concepts and techniques.
  • Discuss, analyze and evaluate work with appropriate terminology for content, technique and style.
  • Create demo-reel of appropriate art work, cover letter and resume that will assist in entering animation field or baccalaureate institution.
Intermediate 3D Animation ANIM 146
  • Set up scenes for rendering.
  • Animate ambient objects.
  • Students will be able animate a 3D rigged character, in a walk cycle, using inverse kinematics. 96% of students passed this SLO assessments.
  • Students will be able to refine the character's walk cycle animation using the graph editor. 96% of students passed this SLO assessments.
  • Animate 3D rigged characters in walk cycles using inverse kinematics.
  • Refine 3D character's walk cycle animation using the graph editor.
  • Create key poses for animation using rigged characters.
  • Apply motion analysis to key framed character animations.
  • Create run cycles with character rigs.
  • Create portfolios.
  • Present plan of production of a short animation.
  • Set up scenes for animation.
  • Convey the story with thumbnail scenes.
Intermediate 3D Modeling ANIM 132
  • Students will be able to light a 3D object using three-point lighting.
  • Students will be able to create a seamless texture map to apply to a 3D surface.
  • MO1: Demonstrate ability to create organic looking 3D objects.
  • MO2: Demonstrate ability to design UV layout, and texture 3D objects.
  • MO3: Demonstrate ability to design an appropriate setup, and light a 3D scene.
  • MO4: Demonstrate ability to render a 3D scene following professional methods for maximum realism of the scene.
  • Create and fully texture a low-polygon model for use in a game engine.
  • Create real time materials and textures for 3D models.
  • Unwrap UV on organic models.
  • Set up lighting for animation scenes.
  • Render a scene in passes.
  • Post process rendered images.
Introduction to 3-D Modeling ANIM 130
  • Create UV maps and apply simple textures and materials on hard-surface objects.
  • Plan, organize, and execute large scale modeling projects that include over 200 independent objects.
  • Critique polygonal modeling projects based on learned skills and concepts.
  • Create a complete scene from photographic reference using all acquired 3D modeling techniques.
  • Build 3D objects with proper topology
  • Build organic models that demonstrate proper Edge Flow
  • Render objects with three point lighting techniques
  • Design the UV layout of simple polygonal objects
  • Develop scenes with over 50 individual 3D objects
  • Students will be able to animate a bouncing ball in 3D Computer Graphics, using squash and stretch deformers, create movements to convey gravity and weight of a bouncing ball.
  • Students will be able to refine the ball?s squash and stretch animation with the Graph Editor.
  • Use appropriate tools and techniques to produce polygonal objects of varying complexity (hard-surface based and organic based) that can be used in games and animation media.
Introduction to 3D Animation ANIM 140
  • Use appropriate tools and techniques to produce the walk cycle of a humanoid character that can be used in games and animation media.
  • Critique character animations based on learned skills and concepts.
  • Create animation following the classic principles of animation consistent with animation industry standards.
  • Create animation that conveys storytelling using harmony in poses, pauses, and motion that is timed well.
  • Create thumbnails and sketches that effectively communicate storytelling and narration.