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Student Learning Outcomes

Course Name: Introduction to Gaming
Course Number: ANIM 131
Course Objectives:
  • MO3: Demonstrate ability to conceive, design, and create game mechanics for an intended gameplay experience in a computer game.
  • MO2: Demonstrate ability to plan a short game production, and track it through its completion using a simple production planning system.
  • MO1: Demonstrate ability to organize digital assets required for a short game, in a manner that is easy to decipher, and manage.
  • The students will be able to use the elements of story by presenting synopses of games utilizing simplicity, consistency, suspense, and fairness.
  • Students will be able to compare and contrast the following four game types: 1. Shoot-em-ups, 2. First person shooter, 3. Strategy games, 4. Puzzle games
  • MO5: Shows ability to implement a short game project, including all the aspects of the development: game design, art assets creation, sound design, coding, bug fixing, testing, and create a working build of the game.
  • MO4: Shows evidence of understanding the need of the game developer to continually communicate with the player.
  • MO6: Demonstrate ability to conceive, design, create art assets, interface with a vendor site, and produce a working board game.